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12/12/2017

مصر في كاس العالم في روسيا بشكل كوميدي

مصر في كاس العالم في روسيا بشكل كوميدي

11/12/2017

media HD - YouTube

قناه ميديا اتش دى على اليو تيوب
هى قناه تهتم بكل ما هوجديد فى عالم الكورة والانترنت وكافه النواحى العلمية
media HD - YouTube

19/04/2015

download subway

Because this was where a lot of business heads realized that the games could be used to simulate a lot of things, pretty much everything so the potential as a business commodity was obvious even from then on. The progress from then on was about enhancing the visual effects of the game, the additives were obvious the visuals needed more work so in came the influx of investment in gaming studios and the push for 3d graphics into gaming. That apex can be called as the secondary curve because once that was established, the potential for business gain via games became second to almost none. Hollywood movies will tell you the story of boom and fall without fail but games have the replay factor attached to them irrespective of their audience size that guarantees reward.

And this replay factor was cashed in next. We all can see the online capabilities being offered by games which as also paved way to players just buying the next powerup or update online. The concept of "buying all" is where we can point and say that gaming has devolved. So at a point where gaming was fun with added complexity like Baldur's Gate, Ys, Metal Gear Solid, the games went on to become more about commodity value.

The biggest factor in all this is mobile gaming of course and here I point at the smartphone games which are purely centered on time killing. The problem occurs when the majority of the smartphone gamers are not regular gamers but more so there to just kill time. So when you give a game like Subway Surfers online buying advantages for the "normal" people, some level of competition envelopes between the console/PC games and the phone games. The niches are different, the categories are different, and the size is different. A game like Temple Run cannot be compared to Farcry 3 but ultimately when the games become about money then these things sidetrack and mix in.

Today you have fantastic game-play elements being added, furnished and perfected. Complexity is a given and with that some features sit well whilst others do not. What's adverse to the gaming paradigm in general is the holistic focus on sales which often makes them compromise on a lot of things from the game play side. Ultimately when gaming becomes more focused on buying rather than playing than the entire reason for playing a game gets taken away.

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